Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
SILPH CUP 2024 AT PACIFIDLOG
POSTED ON Feb 27, 2024 5:57:20 GMT
[nospaces] [attr="class","omgen"] [attr="class","omgentop"]SILPH CUP GUIDELINES [attr="class","omgenmid"] PACIFIDLOG TOWN MEMBER-LED EVENT STARTS MARCH 11 ENDS LATE MAY OVERVIEW
THE CHASE FOR THE SILPH CUP will be heavily using DICE ROLLS to determine outcomes. Pokémon types will have no bearing on the outcome of the race.[break][break] Under no circumstances are WORK-IN-PROGRESS posts to be posted. Editing a post based on the outcome of a roll is CHEATING and will get your character immediately DISQUALIFIED. You should only make your post once you have finished editing it and are sure it has no mistakes in it.[break][break]
The guidelines have been designed so that players can make informed decisions and understand how the race will be moderated FAIRLY AND CONSISTENTLY. Additionally, balancing is still a work-in-progress and there may be imperfections. Data used from this race will be used to make tweaks for future races, if there is interest.[break][break]
If you want to see the racing system in action, check out any of Josh Devlin 's NON-TRADITIONAL gym challenges or the previous Silph Cup race! They use a very similar version of this system.
SUMMARY OF CHANGESPLEASE HEED the following, even if you participated in the previous Silph Cup race, as several balance tweaks and new features have been added to improve player experience and integrate site systems into the event.[attr="class","ynospace"] - Boosting mechanics will be changed slightly. Instead of making two sets of two rolls when using a Boost, you will now make four rolls, and the highest two or lowest two of those rolls will be applied as appropriate. This is intended to raise the impact Boosting has on the race.
- Catch-up mechanics will be more prevalent than they were in previous races. Expect Obstacles' difficulty to be skewed higher for racers that are closer to the front of the field. This will allow for great comeback stories and keep the race exciting for as many participants as possible.
- Mega Evolution and Terastallization are now ALLOWED during the first lap of the race. Z-Moves still are not permitted until the second lap.
- MEGA EVOLUTION, Z-MOVES, and TERASTALLIZATION will now be permitted ONCE EACH, but your Pokémon may not be able to use them all, depending on Endurance investment. You MAY NOT overlap their use.
- The final Obstacle of the race is guaranteed to be a Speed-based Obstacle with Target Number 0, and will be weighted more heavily than other Obstacles in the race to encourage dramatic finishes.
SILPH CUP RULESPLEASE HEED the following rules below:[attr="class","ynospace"] - While Pokémon moves can be used in creative ways mid-race, attacking or otherwise sabotaging other racers is PROHIBITED.
- Salac Berries are PROHIBITED in this event.
- Teleportation and portals are PROHIBITED in all races.
- Pokémon that leave the course’s bounds (burrowing into the course's reefs, swimming or landing beyond the red and green buoys marking course bounds, etc.) will be disqualified.
- Mega Evolution, Z-Moves, and Terastallization are ALLOWED to be used ONCE EACH during the race. You MAY NOT overlap their use.
- Moves such as Quick Attack, Agility, Double Team, etc. that raise Speed, Evasion, or otherwise could reasonably be flavored as subjecting the user to a burst of speed are fair game, EXCEPT DURING THE FIRST LAP. These will be collectively referred to as "Boost moves".
- Players who miss a posting round will have their rolls for the round made by the Moderator, with no Boost being used (if applicable). This roll will be completed in Discord in the #member-events channel. Players who miss a second posting round will receive a roll of 2 for that round. Players who miss a third posting round will be disqualified without prize.
If you have any questions or suggestions for Boost moves I may have missed, send RAIKOURIDER a message on Discord! POKEMON PERFORMANCE CONCEPTS Pokémon will be ranked in these three skills. Each Pokémon will have a total of 8 ranks to distribute into them, with no more than 5 ranks in any one skill. The player determines this distribution at sign-up, and can be changed at any time prior to the sign-up deadline. Once the sign-up deadline has passed, these distributions will be locked in. [attr="class","ynospace"][break][break]
Each Pokémon will be ranked in the above three skills on a scale of E, D, C, B, A, and S, where E is the worst and S is the best. Each rank buys one letter grade.[break][break]
If you need help coming up with a build, just ask RAIKOURIDER on Discord![break][break]
Sample Builds
Balanced - Speed B / Endurance C / Reaction B[break]
Pure Speed - Speed A / Endurance A / Reaction E[break] Cornering Master - Speed D / Endurance C / Reaction S[break]
SCORING RACERS' POSITION WILL BE TRACKED using a Track Point system. For more details on how scoring relates to the race structure, see the section below.[break][break]
AT THE END OF EVERY OBSTACLE, the Obstacle's Target Number, including modifiers from Endurance or Reaction ranks, is subtracted from the player's roll, including modifiers from Speed ranks and any Special modifiers that apply from the Obstacle itself. The difference becomes the player's Track Points for that Obstacle.[break][break]
100 TRACK POINTS corresponds to roughly one second of time differential ICly. BOOSTING, BOOST MOVES, AND TRANSFORMATIONS Each Pokémon will be able to use Boost moves a number of times equal to its number of ranks in Endurance (minimum 1). [break][break]
Using Boost moves is prohibited during the first lap of the race. Starting with the first Obstacle of the second lap, such moves will be permitted. Please note that MEGA EVOLUTION and TERASTALLIZATION are not considered Boost moves, and may be used on the first lap.[break][break]
Boosting during a Speed-based Obstacle will allow the player to roll with ADVANTAGE, making four rolls instead of two and applying the two highest rolls. [break][break]
Boosting during a Reaction or Endurance-based Obstacle will impose DISADVANTAGE, making four rolls instead of two and applying the two lowest rolls. If this roll still passes the Obstacle, calculations for Track Points gained will use the highest two rolls instead. [break][break]
[break][break]
At the cost of one use of Boost, a Pokémon can MEGA EVOLVE, or TERASTALLIZE into a Tera Type that shares a type with a Boost move they know (e.g. a Pokémon that Terastallizes into a Dragon-type and knows Dragon Dance can take advantage of this). This transformation will last for three Obstacles, and will grant the user three temporary Ranks in Speed, Endurance, and/or Reaction, divided as the user sees fit. This may cause total Ranks in a single stat to exceed 5, but not exceed 6. This may be used concurrently with a normal Boost, if the user has sufficient Boost uses available. Note that Mega Evolution and Terastallization do not count as Boost moves, and may be used during the first lap of the race.[break][break]
At the cost of two uses of Boost, a Pokémon that knows a Z-Move that can reasonably be used as an extreme burst of speed can use that Z-Move. The user will NOT roll for the current Obstacle, and instead will receive an automatic roll of 200, the maximum possible roll, for that Obstacle. A Z-Move may not be used on the first lap.[break][break]
You may perform Mega Evolution, a Z-Move, or Terastallization ONCE EACH during a race. You MAY NOT overlap their use with one another; you must wait for one to run out before using another.
RACE STRUCTURE Each player will be required to ROLL TWICE at the end of every post. The sum is noted, then modified according to the Pokémon’s skills. [break][break]
At the start of the race, the Moderator will post the first course OBSTACLE: a prompt that presents a challenge for the racers to overcome. There will be one obstacle per posting round. Each obstacle will list the following information:[break][break]
- TARGET NUMBER: This is the number the racers need to roll at or above to overcome the obstacle without penalty. By default, a racer will lose 2 Track Points per point the Target Number is missed by. It is uncommon, but Obstacles can have multiple Target Numbers.
- INTENDED SKILL: This is the skill that will overcome the Obstacle (Speed, Endurance, or Reaction).[break][break]
- SPECIAL: Some Obstacles may favor certain kinds of Pokémon and/or carry penalties beyond loss of position. Any deviations from standard procedure while resolving Obstacles will be noted here. Conditions that risk a racer to be removed from the race completely will be marked in red.[break][break]
AFTER EACH OBSTACLE, a graphic showing teams' current position, time differential, and remaining Boosts will be shown. A sample of what this will look like is below:[break][break]
[break][break]
AFTER NINE OBSTACLES, players' total Track Points will determine finishing order. Ties will be broken by a roll-off on Discord.
SAMPLE OBSTACLE Player Prompt: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of![break][break]
Target Number: 130 (Reaction)[break][break]
Special: If the roll misses the Target Number by more than 30, an additional 2 Track Points are deducted for each point in excess of 30 the Target Number was missed by. Water-type Pokémon are not subject to this additional Track Point loss.[break][break] [break][break]
SAMPLE OBSTACLE RESOLUTION Example without Boost: [break]
Josh Devlin and Saber the Manectric approach the sample Obstacle above. Saber has the following build:[break] Speed: A[break] Endurance: B[break] Reaction: D[break][break]
His rolls for the post are 49 and 100, for a total of 149. His four ranks in Speed add 40 to that roll, making his total roll 189. His one rank in Reaction reduces the Target Number by 20, from 130 to 110.[break][break]
The new Target Number, 110, is subtracted from 189, meaning Josh and Saber will gain 79 Track Points on the Obstacle. Great racing, Josh!
Example with Boost:[break]
Josh Devlin and Saber the Manectric approach the sample Obstacle above. Saber has the following build:[break] Speed: A[break] Endurance: B[break] Reaction: D[break][break]
It is the start of the last lap, and Josh and Saber are running a close second. He feels it is worth the risk to overtake the Rapidash in front of him for the lead. He chooses to have Saber initiate a Quick Attack before the sharp curve. His four rolls are (70, 27, 7, and 21). Because this is a Reaction-based Obstacle, the lowest rolls, the 7 and 21 (total 28), is applied. His four ranks in Speed add 40 to this roll, making his total roll 68. His one rank in Reaction reduces the Target Number by 10, from 130 to 110.[break][break]
Because the Target Number is greater than the total roll, Josh and Saber will lose twice the difference in Track Points. However, this Obstacle does have a Special section that applies! Because Josh and Saber missed the Target Number by 42, which is greater than 30, they are subject to not only the 84 Track Point loss for missing the Target Number by 42, but an additional 24 Track Point loss for missing the Target Number by 12 points in excess of 30. His desperate bid does not pay off, and he is at risk of losing a lot of position.
EVENT REWARDS
At the end of the race, each participating Pokémon may learn the move EXTREME SPEED, even if the Pokémon could not normally learn the move.[break][break]
1st place: Gold Trophy, Cool Contest Ribbon, 200 PD, 1 Priority/Speed+/Evasion+ move, 1 Passho Cocktail[break][break]
2nd place: Silver Plaque, 150 PD, 1 Priority/Speed+/Evasion+ Move, 1 Figy Berry (immediately usable)[break][break]
3rd place: Bronze Plaque, 100 PD, 1 Priority/Speed+/Evasion+ Move, 1 8-Week Berry of your choice (immediately usable)[break][break]
4th-6th place: 75 PD, 1 Priority/Speed+/Evasion+ Move, 1 Premium Gacha Ticket[break][break]
7th-12th place: 50 PD, 1 Priority/Speed+/Evasion+ Move, 1 Gacha Ticket[break][break]
Participation (not just one post): 50 PD, 1 Priority/Speed+/Evasion+ Move[break][break]
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